
In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors.

The crates should be approached with caution due to their contents, but are a valuable resource. If the lights turn off, It is strongly advised to try and navigate your steps, Try and avoid any strange noises and then find a room, Make sure to bring a light source with you.Ĭrates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). These entities rarely attack in groups and tend to avoid light. When this occurs, hostile entities may appear. The fluorescent lights at any time can flicker and turn off for minutes or even hours. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Unlike Level 0, this level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken.

The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Level 1 is the 2 nd level of the Backrooms.
